2009: Color Specificity Auras never really had the colorless problem that artifacts generally did, but its still important to cordon some cards off by color identities
In Commander games, this can be essentially every turn, so Ledger Shredder can help find cards quicker and grow at the same time
That's exactly what Experiment Twelve does
Just look at this short list of what you can get back, from the top of my head: Zulaport Cutthroat Cruel Celebrant Corpse Knight Elas il-Kor, Sadistic Pilgrim Bartolom del Presidio Blood Artist Viscera Seer Carrion Feeder Marionette Apprentice Reassembling Skeleton Putrid Goblin Cathar Commando Cast Raise the Past, sacrifice your entire board in response, and get them all back none the worse for wear
I hope that when you play Magic: The Gathering | Marvel Super Heroes Limited, you have tons of fun drawing, discarding, and demonstrating your superior intelligence to that accursed Reed Richards