Read the whole article - it's great for anyone who builds Commander decks, even veterans - but the gist is simple: always ramp, and run 8 mana ramp spells if your Commander costs three or less
That works very well in many contexts, including GU decks that copy creatures with good enter effects, white token makers, or black Nekrataal-like creatures, just to cite a few
During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK
Generation III Card Name: Charizard Card Number: 052/068 From: Offense and Defense of the Furthest Ends This Charizard card is part of Offense and Defense of the Furthest Ends, the penultimate expansion of the third generation of the Japanese Pokmon TCG
Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead