Episode 139 reveals that this may be a deep-rooted fear of losing and that he went off the deep end in an attempt to make sure that he can never lose

Dramatic Rescue!", followed by "By returning 1 monster to my hand, I can bring out a different monster from my hand!" When Mai activates "Elegant Egotist", she announces "If you're already struggling with one Harpie Lady, how will you fare against more?", followed by "Elegant Egotist!" When Mai activates "Harpie Lady Phoenix Formation", she announces "I activate the Spell Card - Harpie Lady Phoenix Formation!", followed by "This card destroys one of your monsters for every Harpie Lady on my field!" When Mai activates "Harpie's Feather Duster", she announces "I activate the Spell - Harpie's Feather Duster!" When Mai activates "Harpies' Hunting Ground" or its effect, she announces "The Field Spell, Harpies' Hunting Ground!" When Mai activates "Hysteric Party", she announces "The Trap Card, Hysteric Party!" When Mai activates "Hysteric Sign" or its effect, she announces "I activate Hysteric Sign's effect!" When Mai activates "Mirror Wall", she announces "My Continuous Trap - Mirror Wall!" When Mai activates "Monster Reborn", she announces "I activate the Spell Card - Monster Reborn!" When Mai activates "Phalanx Pike", she announces "The Equip Spell - Phalanx Pike!" When Mai activates "Shadow of Eyes", she announces "I activate Shadow of Eyes!", followed by "It exudes an irresistible force that lures even the mightiest monsters into battle." When Mai activates "Triangle Ecstasy Spark", she announces "The Spell Card, Triangle Ecstasy Spark!" followed by "My Harpie Lady Sisters will show you why they're three ladies you should never mess with!" Trivia[edit] Mai's Summon animation for "Harpie Lady Sisters" uses the designs of "Harpie Lady 1", "2" and "3", rather than the design of "Harpie Lady Sisters"

Though, there is a way around losing energy after using each of one's more fierce attacks
Still, I would find ways to get out to them and compete, and when there are hundred other players, and half of them have full sets of power, youve gotta adapt
Drownyard Behemoth 9 Creature Eldrazi Crab 5/7 Flash ( You may cast this spell any time you could cast an instant.) Emerge 7U ( You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creatures converted mana cost.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn