this briefly saw Pioneer play in a combo deck that used Alteration to transform an opposing creature into Archfiend of the Dross, causing them to lose on their next upkeep
When choosing your commander, consider both the mechanical benefits and the "story" they bring to your deck
Generally probably just going to be a value play, though there might be ways to manipulate the tokens and keep casting the same spell over and over, like some sort of Dualcaster Mage loop, because of the counters it would get really complex
(Digimon/Yellow/3000 DP/"[On Deletion] 1 of your opponent's Digimon gets -3000 DP for the turn.") Lower Text - Promo Info Starter Deck FABLE WALTZ [ST-19] CLOSECLOSE ST19-13 U Digimon Lv.6 ShinMonzaemon Color Yellow Form Mega Attribute Vaccine Type Puppet DP 12000 Cost 12 Digivolve Cost 1 4 from Lv.5 Digivolve Cost 2 - Upper Text [Digivolve] Lv.5 w/[Monzaemon]/[Numemon] in name: Cost 3 Armor Purge (When this Digimon would be deleted, by trashing this Digimon's top stacked card, it isn't deleted.) [On Play] [When Digivolving] By placing 1 level 5 or lower card with [Numemon] in its name or the [Puppet] trait from your trash as this Digimon's bottom digivolution card, Recovery +1 (Deck)
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