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Computer Graphics Programming in OpenGL Using C++ Organization Upgrade your tech skills todayThis updated edition includes step by step instruction on modern OpenGL 4. 0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on