Whether its a Power Nine card, a beloved commander, or your very first Magic card, theres no wrong answer
Possibly the most important Curse in the entire deck is Curse of Misfortunes , as, on your upkeep, it lets you search your deck for another curse and attach it to them
I personally think these are a clever design that opens up a ton of deckbuilding options both obvious and outside the box, but quite nicely doesnt break anything along the way
You really cant afford to miss a land drop in this deck, so it runs a whopping 37 lands, including the cycle of Temples, Checklands, and, uh, Handlands? What do you call the cycle of Port Town / Choked Estuary / Shineshadow Snarl lands, anyways
What is the Best Commander