On top of that, Blade Armor Ninja could use its effect on itself, which meant it could attack the opponent for over 4000 damage all by itself
Runs well with high-Energy count decks, otherwise, bleh
This crafting scheme requires you to earn, or sometimes buy, additional Wildcards of the right rarity to make copies of the card you need to finish off your deck
All new exclusive illustrations for "Pal cards", "gear cards", "event cards", and also "structure cards"!Look forward to the variety of illustrations featured

Synergy, Griefing, Staples, Building a Doran Deck ) Commander Starter Kits 1 (kick start your allied two-color decks for $25) Commander Starter Kits 2 (kick start your enemy two-color decks for $25) Commander Starter Kits 3 (kick start your shard three-color decks for $25) My current Commander decks (and links to decklists) : Sigarda, Host of Herons (Equipment-centric Voltron) Bruna, Light of Alabaster (Aura-centric Voltron) Niv-Mizzet, the Firemind (Chucks somewhat vicious deck) Ruhan of the Fomori (lots of equipment and infinite attack steps) Phage the Untouchable (actually casting Phage from Command Zone!) Ghave, Guru of Spores (Melira Combo) Glissa, the Traitor (undying artifacts!) Previous Commander decks currently on hiatus : Grimgrin, Corpse-Born (Necrotic Ooze Combo) Damia, Sage of Stone (Ice Cauldron shenanigans) Geist of Saint Traft (Voltron-ish) Glissa Sunseeker (death to artifacts!) Jor Kadeen, the Prevailer (replacing Brion Stoutarm in Mo Myrs) Thelon of Havenwood (Campfire Spores) Melira, Sylvok Outcast (combo killa) Konda, Lord of Eiganjo (The Indestructibles) Vorosh, the Hunter (proliferaTION) Progenitus (Fist of Suns and Bringers) Savra, Queen of the Golgari (Demons) Uril, the Miststalker (my "more competitive" deck)
