If your deck is full of the same type of card (like a Slime Against Humanity, for example), then you get a discount on casting
;-) Indestructible - ditto Protection from everything - Chuck Norris doesn't really need protection from everything, it's just that everything else is afraid to touch Chuck Norris Other beats can't attack - Opponent's creatures fear Chuck Norris, and your own creatures won't need to attack Damage from Chuck Norris can't be prevented - because nothing can stop Chuck Norris, not even Fog Player loses the game instead of being dealt damage by Chuck Norris - Chuck Norris only need to say "I'm hitting you" to kill an opponent.
One of the best additions from Archazia's Island from this deck is the Baymax, Low Battery card, which is a decent challenger with a nice three Strength and two lore who enters play exerted
Smugglers Copter Smugglers Copter is the most powerful card on my list today, which is somewhat evidenced by the bans that the card caught in Standard and Pioneer
Standard has been hostile to Creature decks that aren't incredibly fast aggro decks for a while now, and I don't think that's going to change with so many new sets entering Standard next year